FRC Games

2013: Ultimate Ascent

Ultimate Ascent is played using relatively normal Frisbees which robots must score into slots at the opposite end of the field from their driver stations and then hanging from a pyramid at the end of the match. In the autonomous period, the first 15 seconds of the match, the robots can score Frisbees, which are either preloaded into the robot or placed on the field, for double points in the goals. Then, during the teleoperated period, teams may score the Frisbees in either a high goal for 3 points, one of the two middle goals for 2 points, the low goal for 1 point, or in a goal on the top of their alliance pyramid for 5 points (only matching color Frisbees can be scored in the pyramid goals). Frisbees enter the field through slots at the opposite end of the field. In the last 30 seconds of the match, human players may toss Frisbees over the top of the feeding station to try and score. At the end of the match, robots that have climbed and are hanging from their alliance pyramid can score 10, 20, or 30 points, for either hanging in the top, middle, or bottom zones.

Here is the Game Animation:

See the game manual for more information

2012: Rebound Rumble

 

In Rebound Rumble, teams attempt to score 8" foam basketballs in any of 4 hoops: 1 hoop is on top and worth 3 points per basketball, there are 2 hoops in the middle, each worth 2 points, and there is one hoop on the bottom, worth 1 point. In a 15 second hybrid mode at the beginning of the match, robots can either score autonomously or be controlled by a human through Microsoft's kinect (new in 2012). At the end of a match, robots can balance on bridges in the center of the field, either balancing on their alliance bridge for 10 (1 robot), 20 (2 robots), or 40 points (3 robots; just 20 points during qualification matches)  or balance on the center bridge with a robot of the other alliance for coopertition points, which contribute to teams' seeding rank. Teams compete in alliances of three; alliances are chosen randomly for Qualification matches and are chosen through the Alliance Selection Process for elimination matches.

Here is the Game Animation:

See the Competition Manual for more information

2011: LogoMotion

In LogoMotion, robots attempt to score triangular, square, and circular inner tubes on pegs in order to form the FIRST logo and score points. There were three different heights of pegs (the higher pegs were worth more points) and two scoring racks per alliance of three teams. In the first 15 seconds of the match, robots could score yellow "ubertubes" on pegs and double the value of any tube placed on top of them later in the match. in the endgame, teams would deploy and laucnh "minibots" to climb a pole, and more points are scored for faster minibots.

Here is the Game Animation:

 

See the Competition Manual for more information.